1·ILM's renders used cutting edge subsurface scattering techniques to emulate the effect of light passing through such materials.
工业光魔的渲染使用先进的次表面散射技术模仿光线穿过这些材料的效果。
2·And there he is. The final model. Created Subsurface Scattering for the face and hands. Now its time to rig and pose the character.
这就是最终的模型。我给脸部和手部创建了次表面散射。现在是时候绑骨骼和摆姿势了。