1·Collider data do that.
对撞机就是这样。
2·Large Hadron Collider - September 10th, 2008.
大型强子对撞机—2008年9月10日。
3·The first protons were circulated around the Large Hadron Collider.
第一批质子正围绕强子对撞机旋转。
4·Also see "Large Hadron Collider Rap Video Is a Hit" [September 10, 2008].
参见:“大型强子对撞机录像视频点击既得”2008年9月10日。
5·The new collider has to provide exact measurements of electron-positron annihilation.
新型的对撞机必须提供电子-正电子湮灭的准确测量结果。
6·And with its unprecedented energies, the Large Hadron Collider is hot on Fermilab's heels.
凭借他们空前的能量,大型强子对撞机(LHC)在费米实验室很热门。
7·Today we’ll have a look at a hadron collider of the Nuclear Physics Institute in Novosibirsk.
今天让我们来看一看位于新西伯利亚市核物理研究所的强子对撞机。
8·Getting them to behave in huge circular accelerators like the Large Hadron Collider is fiddly.
在像大型强子对撞机之类的巨大圆形加速器中使它们循规蹈矩是需要技巧的。
9·Luckily, he said, “this is something we should be able to poke at with the Large Hadron Collider.”
所幸的是,我们还可以利用大型强子对撞机找到一些可能的答案。
10·Another amazing feat of physics came out of Brookhaven's Relativistic Heavy Ion Collider this year.
一个惊人的物理学壮举来自今年的布鲁克海文实验室的相对重离子对撞机。
1·Today we’ll have a look at a hadron collider of the Nuclear Physics Institute in Novosibirsk.
今天让我们来看一看位于新西伯利亚市核物理研究所的强子对撞机。
2·She wondered what would happen if she used music composition software to turn data from the collider into sound.
她很想知道如果用音乐作曲软件来改变对撞机产生的声音,那将听起来是个什么样子。
3·AEB-1 was the first collider where beams circulated and collided with one another in the vertical plane.
AEB - 1是第一台实现电子束循环并使之在垂直面上互相碰撞的对撞机。
4·Proton beams are zipping around the world's largest particle collider after more than a year of repairs.
经过一年多的修整后,质子束流又开始在世界最大的粒子对撞机快速前进了。
5·Beyond the new collider's scientific potential, its inaugural run also represents a homecoming of sorts for physics in Europe.
超过新对撞机的科学潜力,它的开张运行也代表了各种类型物理的欧洲回归。
1·Make sure your GameObject has a Collider Component attached to it.
确保你的游戏对象有一个碰撞器组件连接到它。
2·This will offset the Capsule Collider in world space, and won't affect how the Character pivots.
该值决定胶囊碰撞器在世界空间中的位置,并不影响角色的行动。
3·In the above picture, the environment has a Mesh Collider attached.
上图中,环境附加了一个网格碰撞器。
4·For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.
比如,如果有一个活动的平台并想在上面放一些刚体盒子,那就应该设置平台为运动学刚体而不仅是不加刚体的碰撞器。
5·This object can be used for circumstances in which you would normally want a Static Collider to send a trigger event.
这类对象可以用于你通常希望用静态碰撞器发出触发事件的情形下。